On Saturday, 23 May 2020 at 22:15:49 UTC, Ali Çehreli wrote:
Is it not already called? I tried the following and it seems to
work:
import std.stdio;
GameObject[1] world;
enum layer = 0;
/// Base class of most objects in the game
class GameObject{
this(){
world[layer] = this;
writeln("called");
}
abstract void update(){}
void draw(){}
}
class A : GameObject {
this(int i) {
writeln(__FUNCTION__);
}
override void update() {
}
}
void main() {
auto a = new A(42);
}
Ali
It is but I want to make sure for other cases in the future where
I create a new class that inherits from GameObject. This was I
can avoid future bugs by ensure that all classes in the future
that inherit from GameObject, call it's constructor