== Auszug aus Steven Schveighoffer ([email protected])'s Artikel
> On Fri, 11 Feb 2011 16:14:31 -0500, %u <[email protected]> wrote:
> > == Auszug aus Steven Schveighoffer ([email protected])'s Artikel
> >
> > Thanks, but what about the following:
> >
> > import std.stdio : writeln;
> >
> > class a  {
> >
> >     public this(int v) {
> >             myVar = v;
> >     }
> >
> >     protected int myVar;
> >
> > }
> >
> > class b : a {
> >
> >     private a[] moreInstances;
> >
> >     this(int v, int[] vars...) {
> >             super(v);
> >             moreInstances ~= this;
> >
> >             foreach(int cur; vars) {
> >                     moreInstances ~= new a(cur);
> >             }
> >     }
> >
> >     int getVar() {
> >             return moreInstances[1].myVar;
> >     }
> >
> > }
> >
> > void main(string[] args) {
> >     b exp = new b(0, 1, 2);
> >     writeln(exp.getVar());
> > }
> >
> > This compiles fine and prints the number 1. myVar is also
protected
> > in class a, I also call myVar in the getVar()-method of class b.
> Any code can access any members defined in the current module,
regardless
> of access attributes (that rule is outlined in the link I sent, I
just
> didn't quote that part).  You have to split this into multiple
modules to
> see the other rules take effect.
> -Steve

Ah, okay... this means I have to Texture and Animation into one
module. Thanks a lot!

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