On Sunday, 26 July 2020 at 12:24:06 UTC, John Burton wrote:
On Sunday, 26 July 2020 at 10:41:27 UTC, Mike Parker wrote:
On Sunday, 26 July 2020 at 08:28:29 UTC, John Burton wrote:


And I get the following errors from the link :-

lld-link: error: undefined symbol: __GSHandlerCheck
lld-link: error: undefined symbol: __security_check_cookie
lld-link: error: undefined symbol: __security_cookie

I believe that's because the GLFW library was compiled with the Microsoft compiler's /GS option:


For reference I got this to work by doing the following :-

1) Installed visual studio build tools. I could not get this to work at all with the linker etc that comes with ldc2. 2) Copied the glfw3.lib vs2019 version file into my build directory (obviously could point the linker at it too which would be better)
3) Used the following dub.sdl

name "game"
description "Test Project"
authors "Me"
copyright "Copyright ┬® 2020, Me"
license "proprietary"
dependency "bindbc-glfw" version="~>0.10.0"
dflags "-mscrtlib=ucrt"
libs "glfw3"
versions "BindGLFW_Static"

The key seems to be using the dflags line to make it link with the "modern" C libraries, and using the microsoft linker.

I appear to have glfw3 statically linked and working :)


Reply via email to