On Sunday, 21 February 2021 at 09:30:14 UTC, Jacob Carlborg wrote:
On 2021-02-21 07:12, Jack wrote:
I've had a struct like this:

struct Attr
{
     string value;
}

struct Foo
{
     @(Attr("a attr"))
     enum a = Foo(10);

     @(Attr("b attr"))
     enum b = Foo(11);


     int x;
     int y;
     bool doY = true;

     int value()
     {

         return x;
     }

}

I'd like to get that atrribute's value at compile time, something like this:

     enum s = Foo.a.baa;
     enum s2 = Foo.b.baa;
     writeln(s); // a attr
     writeln(s2); // b attr

I did this:

     string baa()
     {
         import std.traits : getUDAs, hasUDA;

         static foreach(field; __traits(allMembers, Foo))
         {{
             alias m = __traits(getMember, Foo, field);
             static if(is(typeof(m) == Foo))
             {
                 if(m.value == this.value)
                     return getUDAs!(m, Attr)[0].value;
             }
         }}

         return null;
     }

that was working fine, but I needed to switch value property from Foo struct, so that I can't read this value at CTFE anymore, so this fails now:

             if(m.value == this.value)
                     return getUDAs!(m, Attr)[0].value;

How can I solve this?

You can't look at the value when trying to find the correct member.

It doesn't work when the value is unique and know at compile-time, as it was previously. So this worked:

         static foreach(field; __traits(allMembers, Foo))
         {{
             alias m = __traits(getMember, Foo, field);
             static if(is(typeof(m) == Foo))
             {
                 if(m.value == this.value)
                     return getUDAs!(m, Attr)[0].value;
             }
         }}

This could retrieve the attribute at compile time by value but i did changes in the struct and the member value wasn't know at compile time anymore.


You need to look at the name.

That's I'm looking for. Is there a way to get the idenfifier of the current instance, from within the class?
for example:

struct Foo
{
  enum x = Foo(10);
  enum y = Foo(11);

  string myID()
  {
    eum s = some magic with traits?
    return s;
  }
}

writeln(Foo.x.myID); // x
writeln(Foo.y.myID); // y

that would solve my problem, I would just pass that idenfifier to __traits(getMember, Foo, x) then get what I want with getUDAs()

I don't think it's
possible to solve that with the exact same API as you have used above. The simplest solution would be to just use `__traits(getAttributes)` and wrap that in a help function:

string getAttribute(T, string name)()
{
return __traits(getAttributes, mixin(T.stringof, ".", name))[0].value;
}

void main()
{
    writeln(getAttribute!(Foo, "a"));
}

the main isssue is get "a" identifier, as I mentioned previously.

Or you can create a proxy struct and use opDispatch like this, to get something a bit closer to your original example:

// add this to the Foo struct
static Proxy attributes()
{
    return Proxy();
}

struct Proxy
{
    string opDispatch(string name)()
    {
return __traits(getAttributes, mixin("Foo.", name))[0].value;
    }
}

void main()
{
    writeln(Foo.attributes.a);
}

your proxy struct and opDispatch() give me a good idea how do that, something like this:

void main()
{
        writeln(P.Foo);
}

struct S
{
        string name;
}

struct P
{
   static auto ref opDispatch(string member)()
   {
                writeln("member = ", member); // save this somewhere
        alias m = __traits(getMember, A, member);
        return m;
   }
}

struct A
{
        @(S("attr foo"))
        enum Foo = A(10);
        @(S("attr baa"))
        enum Baa = A(11);

        int v;
}

now I got the member string but I still need to figure out where to salve it to use from within the A struct. add a string id to struct A wouldn't work for Foo and Baa because they are enum. I have to save it somewhere else. I static array doesn't work either because it isn't run at CTFE.


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