On Thursday, 11 March 2021 at 14:23:39 UTC, Adam D. Ruppe wrote:
On Thursday, 11 March 2021 at 12:26:07 UTC, Виталий Фадеев
wrote:
_processMouseKey = &process; // <-- not works
_processMouseMove = &process; // <-- not works
This *should* actually work. What type are those variables?
struct MouseKeyEvent {}
struct MouseMoveEvent{}
void process( ref MouseKeyEvent event ) { }
void process( ref MouseMoveEvent event ) { }
void main() {
// this works because the type is given on the left
// so the compiler knows which overload works
void function(ref MouseMoveEvent) processMouseMove =
&process;
}
I was stupid.
It is really simple!
Thank a lot, bro!