Hi I did: immutable uint MemSize=100; // Memory size in bytes.
// Memory Pool ubyte[MemSize] MemPool = 8; And had a look in memory. I think the compiler set up 101 '8's, not 100 in memory. Which I did not expect. Best regards
Hi I did: immutable uint MemSize=100; // Memory size in bytes.
// Memory Pool ubyte[MemSize] MemPool = 8; And had a look in memory. I think the compiler set up 101 '8's, not 100 in memory. Which I did not expect. Best regards