On Thursday, 30 September 2021 at 02:02:19 UTC, Hipreme wrote:
On Thursday, 30 September 2021 at 01:56:42 UTC, Basile B. wrote:
On Thursday, 30 September 2021 at 01:09:47 UTC, Hipreme wrote:
I have a template function that all it does is given a
symbol, it loads a dll for its type + its name:
```
void loadSymbol(alias s, string symName = "")()
{
static if(symName == "")
s = cast(typeof(s))_loadSymbol(_dll, (s.stringof~"\0").ptr);
else
s = cast(typeof(s))_loadSymbol(_dll, (symName~"\0").ptr);
}
```
The main problem is that this function is costing 2KB per
instantiation, which is something pretty high. Specially if I
inline, there is almost no cost when compared to its inline
version. Trying to use pragma(inline, true) didn't do
anything too.
cant you just use a regular functions ? loading happens at
runtime right ?
The entire reason to having that function is having that syntax
which would pretty much do the monkey's job for me:
Instead of writing
myFunction = cast(typeof(myFunction))_loadSymbol(_dll,
"myFunction");
I could write
loadSymbol!myFunction;
But if no other way is found of doing that, I will do the
massive rewriting.
Anyway, I don't think the problem is not in the way I'm doing,
but the output, as that template could easily be inlined
well ok. Maybe try to see if overloads
void loadSymbol(alias s)()
void loadSymbol(alias s, string symName)()
helps. That save the static if. In addition there's the null
sentinel that can save a bit of memory, as you've been suggested.