I have a small struct that I'm trying to interface to.
C++
```cpp
struct __declspec(dllexport) SmallStruct
{
float value = 0;
//float value2 = 0;
//float value3 = 0;
SmallStruct(float val)
: value(val)
{
}
static SmallStruct GetValue(float input)
{
return SmallStruct(input * 3.141f);
}
};
```
And on the D side:
```cpp
extern(C++) struct SmallStruct
{
float value = 0;
// float value2 = 0;
// float value3 = 0;
static SmallStruct GetValue(float input);
};
```
Then I use it like this:
```cpp
SmallStruct s = SmallStruct.GetValue(3);
```
Running this crashes on the C++ side, with an access violation
writing data.
Looking at the disassembly, it seems that C++ expects the
Smallstruct return object to be passed in, whereas D assumes that
the SmallStruct is passed through registers.
This is with MVSC 2019 compiled for x64 and DMD v2.098.0.
If I enable 'value2' and 'value3', it seems that both compilers
start to agree on the calling convention.
Is this a known issue, or is there a way to instruct DMD to use a
specific calling convention for a given type?