I have a small struct that I'm trying to interface to.

C++
```cpp
struct __declspec(dllexport) SmallStruct
{
  float value = 0;
  //float value2 = 0;
  //float value3 = 0;

  SmallStruct(float val)
    : value(val)
  {
  }

  static SmallStruct GetValue(float input)
  {
    return SmallStruct(input * 3.141f);
  }
};
```

And on the D side:

```cpp
extern(C++) struct SmallStruct
{
  float value = 0;
//   float value2 = 0;
//   float value3 = 0;

  static SmallStruct GetValue(float input);
};
```

Then I use it like this:

```cpp
SmallStruct s = SmallStruct.GetValue(3);
```

Running this crashes on the C++ side, with an access violation writing data. Looking at the disassembly, it seems that C++ expects the Smallstruct return object to be passed in, whereas D assumes that the SmallStruct is passed through registers.

This is with MVSC 2019 compiled for x64 and DMD v2.098.0.

If I enable 'value2' and 'value3', it seems that both compilers start to agree on the calling convention.

Is this a known issue, or is there a way to instruct DMD to use a specific calling convention for a given type?

Reply via email to