On Friday, 8 July 2022 at 12:20:13 UTC, ryuukk_ wrote:
I'm not sure how to phrase it so it'll try with code
I have this piece of code that i would like to improve, right
now i have to create bunch of duplicates
```D
void view_it(A, B)(void function(entity_t, A*, B*) cb)
{
foreach(it, e; view!(Includes!(A, B)))
{
auto a = it.get!(A)(e);
auto b = it.get!(B)(e);
cb(e, a, b);
}
}
```
The problem when i try to introduce variadic template, is i
can't seem to understand how to unwrap the parameter as pointer
type T -> T*
```D
struct Includes(Args...) { alias args = Args; }
void view_it(Includes)(void function(entity_t, Includes.args* )
cb)
{
// do stuff
}
```
I get the following:
```Error: cannot have pointer to `(EEntityRemoved)```
Anyone got an idea?
Thanks!
I suppose you could do something like this:
```d
template Includes(Args...)
{
template Recurse(Arg...)
{
import std.meta: AliasSeq;
static if (1 == Arg.length)
alias Recurse = AliasSeq!(Arg[0]*);
else
alias Recurse = AliasSeq!(Arg[0]*, Recurse!(Arg[0..$]);
}
alias Includes = Includes!(Args);
}
void view_it(Args...)(void function(entity_t, Includes!(Args) )
```