On 10/12/22 5:24 AM, Dennis wrote:
On Wednesday, 12 October 2022 at 02:15:55 UTC, Steven Schveighoffer wrote:
Porting some C code to D

This results in an error:

I had the same issue, where the pattern was this:

```C
void f()
{
     int err;
     if (err = some_api_call()) {
         printCode(err);
         return;
     }
     if (err = some_other_api_call()) {
         printCode(err);
         return;
     }
}
```

The code in question doesn't follow this pattern. The target in question is inside a struct that is passed in via pointer

The original code looks like this:

```c
static int
sinfl_build_tbl(struct sinfl_gen *gen, unsigned *tbl, int tbl_bits,
                const int *cnt) {
  int tbl_end = 0;
  while (!(gen->cnt = cnt[gen->len])) {
    ++gen->len;
  }
```

So using `auto` isn't going to work here, I need to get the value out to the final destination. And I can't do that inside the loop because the condition may already have terminated it.

I haven't seen it used in a while condition yet, perhaps you can transform that into a for loop?

That also was suggested on discord, the issue with it is that then I have to repeat the assignment code for the iteration.

As you are probably more aware than others, while porting code, you don't want to refactor at the same time. Simple syntax changes are ok, as long as the meaning stays the same. Using a for loop is a possible change that's equivalent, but I'd rather avoid it if possible.

I was expecting there to be a way to write problematic code where the compiler says "OK, if you wrote it that way, you really mean it, I'll shut up". But there doesn't appear to be any way to do that in this case.

I'm actually very surprised that just wrapping the statement in an == expression doesn't do the trick, what is the possible logic behind outlawing that?

-Steve

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