On Friday, 28 July 2023 at 04:13:13 UTC, Kagamin wrote:
The difference between them is purely formal if you're not on an old gdc, where shared was synchronized like C# volatile.

I'm not sure that's correct. Also I always use the latest compiler versions where possible.

start many threads and access the locked AA concurrently.

It's only being accessed from one thread, so such a test wouldn't be an accurate reproduction of the issue I'm having. Also I'm only using 2 threads total.

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