On Friday, 28 July 2023 at 16:08:43 UTC, Ruby The Roobster wrote:
Everything displays fine (with orthographic projection, of course) if you leave the projection as the identity matrix, but setting it as I have done results in a blank screen.

How do you pass the matrix to OpenGL? Be careful that gl3n uses row major matrices, but OpenGL uses column major matrices, so you either need to transpose it yourself, or pass `true` to the `transpose` argument in `glUniformMatrix4fv`.

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