On Sunday, 13 August 2023 at 16:00:51 UTC, Richard (Rikki) Andrew Cattermole wrote:
Yeah you're right Ternary should probably be replaced, although amazingly it has never caused problems so far.

But I cannot agree about RAII. Its a valid tool for managing lifetimes of memory allocators. Memory allocators must be able to store per instance state and that state must not accidentally die on you. If it does that is a great way to give the user a very bad day.

We are certainly aiming for different things, for instance I don't trust my (future) users when it comes to memory safety. So they get very well hand held in all aspects. Including locking of RCAllocator internally and using RC there.

But internally to API's if you need to optimize you'd use the composable allocator structs directly, rather than the expensive (in comparison) RCAllocator.

Core API should subscribe to the premise: give memory allocation control (and therefore dealocation) back to the user

I'm not against you using RAII, however, i'm against making RAII a requirement for everyone who want to use the API

That's why i'm suggesting moving the API to ``core.memory``, you can have RAII based allocators in phobos ``std.memory``, it's more for general use

But ``core`` means it's the foundation, helps port to esoteric platforms easier, or usecases where RAII might not be the best choice / or not possible at all

Also if you want people to use D for games, you want an allocator API that doesn't use RAII, same for exceptions btw
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