On Monday, 2 December 2024 at 02:02:56 UTC, Ritina wrote:
How can I implement a program where I have a global integer variable g, and three threads: the first thread increments g by 1, the second thread increments g by 2, and the third thread increments g by 3? Additionally, while these threads are running, I should be able to access the value of g both inside and outside the threads.

Here's my own shared memory across multiple threads sample program, It does a fine job of thrashing that cache line!

```
import core.atomic : atomicFetchAdd;
import std.concurrency : spawn;
import core.time : msecs;
import core.thread : Thread;
import core.memory : GC;

const uint NSWEPT = 100_000_000;
const uint NCPU = 4;

void
doadd(shared uint *buf)
{
    for (uint count = 0; count < NSWEPT/NCPU; ++count) {
        atomicFetchAdd(buf[0], 1);
    }
}

void
main()
{
    shared uint *buf =
cast(shared uint *)GC.calloc(uint.sizeof * 1, GC.BlkAttr.NO_SCAN);

    for (uint x = 0; x < NCPU-1; ++x) {
        spawn(&doadd, buf);
    }
    doadd(buf);
    while (buf[0] != NSWEPT) {
        Thread.sleep(1.msecs);
    }
}
```

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