On Tuesday, 14 April 2026 at 14:25:29 UTC, DLearner wrote:
This relates to:

```
DMD64 D Compiler v2.112.0
Copyright (C) 1999-2025 by The D Language Foundation, All Rights Reserved written by Walter Bright

```

While trying to compile and run hello.c (ie trying out Import C):

```
#include <stdio.h>
int main()
{
   printf("Hello world.\n");
   return 0;
}

```

I got

```
Error: cl.exe not found. Please ensure that Visual Studio Build Tools are installed and properly configured.
```
despite repeatedly downloading everything I could find relating to Visual Studio 2019.

FWIW, isn't 'cl.exe' MS's _own_ C compiler - I wanted to use the C compiler within DMD.

Ideas?

This is a pretty common frustration for anyone starting with D on Windows and it took me a while to sort out too. The root issue is that DMD on Windows relies on Microsoft's linker and build tools but doesn't always set up the PATH correctly during installation. So even if everything is downloaded, your terminal simply can't find cl.exe because it doesn't know where to look.
Here's what actually works:
Step 1: Don't use regular Command Prompt or PowerShell. After installing Visual Studio Build Tools, always open "x64 Native Tools Command Prompt for VS" — you'll find it in your Start menu after installation. This terminal has all the correct PATH variables pre-loaded. This alone fixes the issue for most people. Step 2: If you want to use regular terminal, you need to manually add the MSVC compiler path to your system PATH. It usually lives somewhere like: C:\Program Files\Microsoft Visual Studio\2022\BuildTools\VC\Tools\MSVC\[version]\bin\Hostx64\x64 Add this to your Environment Variables and cl.exe will be found from any terminal.

Step 3: Verify your DMD installation. Run dmd --version first. If that works but compilation still fails, the build tools aren't linked properly. Reinstall DMD and during installation make sure it detects your Visual Studio Build Tools automatically. Step 4: Lightweight alternative. As DLearner mentioned, the full Windows SDK is 300MB+ which feels heavy just to compile a hello world. A cleaner option is using LDC (LLVM-based D compiler) which handles Windows compilation more independently without needing the full MSVC toolchain. Honestly the whole thing reminded me of something I read while researching a home project even something like finding the best window installation Baltimore contractors taught me that proper installation setup from the start saves enormous headache later. Whether it's physical windows or Windows OS toolchains — if the foundation isn't set up right, everything built on top of it causes problems. Same principle applies here. Get the build environment right first, then everything else just works. Once your environment is properly configured, that simple Hello World will compile in seconds. Don't let the setup friction discourage you D is genuinely worth learning.
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