I'm wondering about this: void main() { import std.math; FloatingPointControl fpc; fpc.enableExceptions(FloatingPointControl.severeExceptions);
float foo; } Declaring uninitialized floating point variables after enabling severe exceptions will throw at runtime: object.Error: Invalid Floating Point Operation I don't know whether this is intentional or not, if it is then: Why not make this an optional compile-time warning as well? The compiler is smart enough to figure out that foo was declared uninitialized. Perhaps we could add another switch for this purpose. I'm running into a lot of these uninitialized floating-point issues lately, and that's exactly why I'm using FloatingPointControl. However this is only useful at runtime. If the compiler can catch some of these at compile-time via some optional switch that would make the situation much better.