Hey, i had almost no problem in d-coding since i deferred creation of my messaging system. Although, i can't do that anymore - so, remembering what you told me, my expectations are much smaller now. This time i'd like to make 'basic' version, but STILL wasting hours on that o,o. OK, so one most important thing i'd really need to make it at least usable (rather than make Msg struct + statically check which message has been sent...) is:
i got my client class like: class Listener : IMsgListener!MsgWindowRefresh { mixin InjectMsgProvider!MsgWindowRefresh _prvdrRefresh; void handle(MsgWindowRefresh msg) {} } 'interface' like: interface IMsgListener(MSG) { mixin template InjectMsgProvider(MSG) { public bool register(IMsgListener!MSG what) { return MSG.mediator.registerListener(typeid(MSG), Variant(what)); } } void handle(MSG); } So, basically i got everything - type, variant, fireworks :) The only thing that would make it all work is: void recvMsg(Variant msg) { foreach(ref l; _listeners[msg.type]) (l.get).handle(msg.get); } Unfortunately it's impossible because variant wants type as template argument. Which is a bit strange for me because it already have typeinfo BUT i suppose that author wouldn't make this template argument with no purpose... The thing i'm counting at: is there any slower :( solution to this? So, is there ANY way to call handle() methodS with concrete message rather than having to add: switch (variant.type) { case MsgA: case MsgB: case MsgC: } inside my Listener class? In other words, can i call MANY -> SINGLE -> MANY via dynamic pointer(vtable) rather than static branching? Thanks, Mariusz Gliwiński