On Thursday, 16 February 2012 at 10:24:44 UTC, Jonathan M Davis wrote:
On Thursday, February 16, 2012 11:11:20 Jacob Carlborg wrote:
You can create an abstract class that implements some parts of the interface. Then the user (developer) is free to choose to inherit from
the interface or the abstract class.

Which results in a classic problem that you run into in Java all the time when dealing with event-based programming (since it deals with events via interfaces). If you have a class that only really needs to implement a couple of the functions from the interface of an event listener, then you can derive from the class which implements it and gives them all empty bodies. But if you need your class to implement multiple such interfaces, you can only do that with one of them, which gets really annoying, because then you have to create a bunch of empty method bodies yourself. It's one of the classic examples where multiple inheritance would be desirable.

The current situation in D is exactly the same (though, since we don't have a swing equivalent, I don't think that it's something that D programmers are frequently running into at the moment). AIUI, Java is going to be adding the ability to give interfaces default implementations such that that implementation is effectively copy-pasted into your class when you implement it and don't provide an implementation yourself (rather than the function in your class overidding it as would be the case with an abstract class). This nicely solves the event listener problem, and D doesn't have that. I assume that that's the sort of thing that the OP is looking for.

Now, if you use template mixins, I believe that it's possible to use that to mixin default implementations for the functions in an interface, which should solve the problem for D. So, that's probably good enough for D without having to make it so that interface functions can have default implementations.

- Jonathan M Davis

BlackHole from std.typeconst can be used for that purpose.



import std.typecons;
interface A
{
   void a();
   int b(void* arg);
}

interface B
{
   int c(string arg);
}

interface Common : A, B
{
}

class Good : BlackHole!Common
{
   override int b(void* arg)
   {
       return 0;
   }
}

void main()
{
   auto g = new Good;
   g.a();
   auto i = g.b(null);
   auto j = g.c("Hello");
}

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