On Wednesday, 23 May 2012 at 13:39:09 UTC, Jarl André wrote:
On Saturday, 19 May 2012 at 20:33:49 UTC, Nathan M. Swan wrote:
On Friday, 18 May 2012 at 06:35:59 UTC, Jarl André wrote:
I am a Java developer who is tired of java.nio and similar
complex socket libraries.
In Java you got QuickServer, the ultimate protocol creation
centered socket library. You don't have to write any channels
and readers and what not. You just instantiate a server,
configures the handlers (fill in classes that extends a
handler interface) and there you go.
Shouldn't there exist a similar library in any programming
language? Not doing so is assuming that developers always
need control of the lower layers. Its not true. I care about
protocol. Not sockets.
Is there any abstraction layers in phobos? Or is everything
just as complex as before?
Check out arsd:
https://github.com/adamdruppe/misc-stuff-including-D-programming-language-web-stuff
I used cgi.d to make my own server easily (compile with
-version=embedded_httpd). If you want more lower-level
control, try a ListeningConnectionManager. To see how it's
used, look at the code starting on line #1926.
It has some pitfalls (e.g. I can't find a good way to stop the
server), but it is very nice in _easily_ starting up, with
_zero_ config.
NMS
Thanks. It looks like a good option.
As it turns out I am very interested in having complete control
of what type of service I am creating, so a library limiting me
in some ways are not an option. On the other hand, I have
investigated the listener example and have found out that I
needed to generalize it a bit. Make a few interfaces, some
implementations and my initial goal is to have end user code
look excactly like QuickServers in Java. Why? Because sometimes
you need simple command servers, lets say for polling an email
or checking hardware status on a server and report it back, not
worrying about blocking and async or whatever about sockets.
Another great advantage of making a "QuickServer" library is
that its inner content can be replaced in the future without
the end users knowing about. I have come far in the library
making, but need some help understanding std.socket:
1.a. What is SocketSet and why do I need to pass it to
Socket.select?
1.b. I only want to accept new sockets and I think its too much
code for that
Even if questions is stupid please comment/correct me.
And here it comes:
https://github.com/jarlah/d2-simple-socket-server
This is my object oriented contribution to the problem.
Based on closed/open principe, in that expansion is done by
adding new classes and not modifying the existing code.
Comments are appreciated.