On Friday, 15 June 2012 at 06:25:59 UTC, Jacob Carlborg wrote:
On 2012-06-14 17:32, Roman D. Boiko wrote:

I agree, just looking how to accomplish my goals. I decided to get rid of casting, and will store everything on heap. I don't know how to put a variable of type float to the heap, and thought that it would be nice to allow the user to pass anything inside, but copy when that is not an
l-value.

Do you really need to put a float on the heap? Just pass it around as a value type, it's not like it's a big struct.
That could be anything. In most cases I'm oversimplifying the task. In this particular case I was interested in building collections which can store objects or structs using pointers to them.

Reply via email to