On Sun, 2012-06-17 at 03:15 +0200, Henrik Valter Vogelius Hansson wrote: > Hi again! > > I have looked around a little with what D offers but don't know > really what I should use since D offers several ways to use > threads. Some more high level than others. Don't really also know > which one would be suitable for me.
My take on this is that as soon as an applications programmer talks about using threads in their program, they have admitted they are working at the wrong level. Applications programmers do not manage their control stacks, applications programmers do not manage their heaps, why on earth manage your threads. Threads are an implementation resource best managed by an abstraction. Using processes and message passing (over a thread pool, as you are heading towards in comments below) has proven over the last 30+ years to be the only scalable way of managing parallelism, so use it as a concurrency technique as well and get parallelism as near as for free as it is possible to get. Ancient models and techniques such as actors, dataflow, CSP, data parallelism are making a resurgence exactly because explicit shared memory multi-threading is an inappropriate technique. It has just taken the world 15+ years to appreciate this. > A little background could help. I am a game developer and during > my semester I want to experiment with making games in D. I use > threads to separate some tasks that can easily work in parallel > with each other. The most common being a Logic/Graphics > separation. But as development progresses I usually add more > threads like inside graphics I can end up with 2 or 3 more > threads. I can only repeat the above: don't think in terms of threads and shared memory, think in terms of processes and messages passed between them. > I want to avoid Amdahl's law as much as possible and have as > small synchronization nodes. The data exchange should be as basic > as possible but still have room for improvements and future > additions. Isn't the current hypothesis that you can't avoid Amdahl's Law? If what you mean is that you want to ensure you have an embarrassingly parallel solution so that speed up is linear that seems entirely reasonable, but then D has a play in this game with the std.parallelism module. It uses the term "task" rather than process or thread to try and enforce an algorithm-focused view. cf. http://dlang.org/phobos/std_parallelism.html > The Concurrency library looked very promising but felt like the > synchronization wouldn't be that nice but it would provide a > random-access to the data in your code. Correct me of course if I > am wrong. Is there a good thread pool system that could be used? > Does that system also handle solving dependencies in the > work-flow? This is what we use at my work more or less. What makes you say synchronization is not that nice? Random access, data, threads and parallelism in the same paragraph raises a red flag of warning! std.concurrency is a realization of actors so there is effectively a variety of thread pool involved. std.parallelism has task pools explicitly. > In worst case scenario I will just use the basic thread class and > implement my own system above that. Then there is the question, > is there any pitfalls in the current library that I should be > aware of? I am sure D's current offerings are not perfect but they do represent a good part of the right direction to be travelling. What is missing is a module for dataflow processing(*) and one for CSP. Sadly I haven't had time to get stuck into doing an implementation as I had originally planned 18 months or so ago: most of my time is now in the Python and Groovy arena as that is where the income comes from. cf. GPars (http://gpars.codehaus.org) and Python-CSP – though the latter has stopped moving due to planning a whole new Python framework for concurrency and parallelism. (*) People who talk about "you can implement dataflow with actors and vice versa" miss the point about provision of appropriate abstractions with appropriate performance characteristics. -- Russel. ============================================================================= Dr Russel Winder t: +44 20 7585 2200 voip: sip:russel.win...@ekiga.net 41 Buckmaster Road m: +44 7770 465 077 xmpp: rus...@winder.org.uk London SW11 1EN, UK w: www.russel.org.uk skype: russel_winder
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