On Monday, 3 September 2012 at 17:12:04 UTC, cal wrote:
On Monday, 3 September 2012 at 17:08:55 UTC, cal wrote:
On Monday, 3 September 2012 at 17:02:46 UTC, Zhenya wrote:
that dosn't work

How large is your window?

glViewport(0,0,width,height);

should really be setting to the window size - so if you make your window 800,800, this should be

glViewport(0,0,800,800);

Just saw it, never mind. Also, I think before you draw, you need to set the matrix mode to modelview, and load identity...

glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
display();

const uint width = 200;
const uint height = 200;

glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
display();

I added it to this code,but nothing changed(

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