On Thursday, 24 January 2013 at 10:14:29 UTC, Minas Mina wrote:
I am trying to create a BVH tree structure to speed up
raytracing. So far it has been fine. I have created the BVH
tree. It works for 202 triangles/spheres.
<skipped>
Thanks.
Requests for debugging help without source code are likely to be
buried in archives silently. Perhaps you can look at
_d_dynamic_cast source code
(https://github.com/D-Programming-Language/druntime/blob/master/src/rt/cast_.d#L69)
and figure out the exact statement which produces segfault.