On 02/03/2013 02:32 AM, timotheecour wrote:

> I'm curious whether you have a reference explaining why
> 3/2 works better than 2x (as in std::vector) in resizing?

I had heard about this years ago first on comp.lang.c++.moderated. I am pretty sure it is common practice in modern libraries.

This may be the thread:


https://groups.google.com/forum/?fromgroups=#!topic/comp.lang.c++.moderated/asH_VojWKJw/discussion[1-25-false]

Scott Meyers refers to an older thread there. So it may have been that one. But it doesn't matter, there are articles online now. :)

Ali

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