Hi, I'm new to the D programming language. Overall I'm liking things very much, but I'm still getting the hang of a few things.
Here's a basic programming pattern: I have a class called Thing, and while I'm coding I decide I need N Thing instances. In C++ that's a matter of std::vector<Thing> things(N); In python, I can use a list comprehension. things = [Thing() for _ in range(N)] However, the obvious D version doesn't work. auto things = new Thing[N]; Because Thing.init is null, this produces an array of null references. Of course, I can write a for loop to fill in the array after creation, but this feels very un-D-like. Is there a straightforward way to create a bunch of class instances?