On Saturday, 11 May 2013 at 13:40:15 UTC, evilrat wrote:
On Saturday, 11 May 2013 at 13:00:42 UTC, Flamaros wrote:
On Saturday, 11 May 2013 at 01:48:12 UTC, evilrat wrote:
On Friday, 10 May 2013 at 21:11:57 UTC, Flamaros wrote:
In the load(...) method I am getting filePath without issue,
but for next parameters I am little confused on how to do.
what all that stuff in ur load method? O_O
look at my example in this thread, that at least should give
you idea on how get related types from it -
http://forum.dlang.org/thread/kmepi8$1tjp$1...@digitalmars.com
I think my major mistake is to call load method with
_arguments in my ResourceManager:
instance.load(filePath, _arguments);
Passing _argptr doesn't seems to be the right solution
neither, because I am receiving a void* in the load method of
my Resource object instead of a ushort[].
uhm well now i see what you are doing, in your getResource()
method you will need to pack args somehow, as Variant[] array
for example and then pass them to load(which now should have
load(Variant[] params) signature), also you may want to
restrict func to accept just few types, or at least push enum
control values before data for distinction purposes.
maybe it is possible to do what you are trying to do, but
_arguments and their typeinfo valid only in current scope,
maybe it is possible to hack it somehow but it would be easier
and safer just to pack all arguments in array.
and concerning ur resource stuff - moving primitive types as
raw data isn't good idea, using minimalistic structs instead
would give you lot more control(and safety) later as long as
easier API tweaking later
p.s. i hope this just for testing, that vbo/resource api isn't
convenient at all, and if you need vertex data loader i
recommend you try assimp/derelict3 pair -_-
Thanks a lot, I think using Variant[] is a better way. For the
moment (maybe for few minutes) it's necessary to always give the
Variant array to the getResource method, but it can be null.
I actually use derelict3, but for this VBO isn't not necessary to
have something much more advanced as it's only for a Quad
generated by hand. I am sharing the indexes VBO of Quads.
The operational parameters can be useful to load a Texture from
an Image instance instead of only the filePath for exemple.
filePath also act as key to be able to get resources.