Namespace:
I have a float[1024] buffer which is used, as long as the requested size is less than 1024. If it's greater, I will temporary allocate the whole array with new float[Size];
That's one of the ways I solve similar problems.
Any improvements? Or is 1024 to small / big?
An idea is to add some debug{} code that computes statistics for the array sizes...
Bye, bearophile