On Friday, 6 September 2013 at 20:54:53 UTC, Flamaros wrote:
On Friday, 6 September 2013 at 16:05:43 UTC, Tourist wrote:
On Thursday, 5 September 2013 at 19:48:07 UTC, Flamaros wrote:
I am searching the right way to find fonts folder for each
platforms (Windows, linux, macOS X)
On Windows it's generally "C:\Windows\Fonts" but a direct
access seems brutal, it's certainly expected to retrieve this
path by using some register keys?
Is someone know how it works for linux and/or macOS X?
I need to be able to retrieve fastest as possible the right
file from the font and family name.
Windows: call SHGetKnownFolderPath with FOLDERID_Fonts as rfid.
http://msdn.microsoft.com/en-us/library/windows/desktop/bb762188%28v=vs.85%29.aspx
Nice, thx.
Do you know if there is a table of fonts and there family, or
need open all font file my self?
I need to do some more tests, but scanning the registry seems
working under Windows.
Here is my test code :
string fontPathFromName(in string name, in Font.Family family =
Font.Family.Regular)
{
version(Windows)
{
import std.windows.registry;
string fontPath = "C:/Windows/Fonts/";
string fontFileName;
Key fontKey;
fontKey =
Registry.localMachine().getKey("Software\\Microsoft\\Windows
NT\\CurrentVersion\\Fonts");
if (family == Font.Family.Regular)
fontFileName = fontKey.getValue(name ~ "
(TrueType)").value_EXPAND_SZ();
else if (family == Font.Family.Bold)
fontFileName = fontKey.getValue(name ~ " Bold
(TrueType)").value_EXPAND_SZ();
else if (family == Font.Family.Italic)
fontFileName = fontKey.getValue(name ~ " Italic
(TrueType)").value_EXPAND_SZ();
else if (family == (Font.Family.Bold |
Font.Family.Italic))
fontFileName = fontKey.getValue(name ~ " Bold Italic
(TrueType)").value_EXPAND_SZ();
return fontPath ~ fontFileName;
}
}
unittest
{
assert(fontPathFromName("Arial") ==
"C:/Windows/Fonts/arial.ttf");
assert(fontPathFromName("arial") ==
"C:/Windows/Fonts/arial.ttf"); // Test with wrong case
assert(fontPathFromName("Arial", Font.Family.Bold |
Font.Family.Italic) == "C:/Windows/Fonts/arialbi.ttf");
}