On Friday, 6 December 2013 at 04:43:44 UTC, Mineko wrote:
So, it's my first time implementing something like logging and
ini parsing/creating, and it appears to work perfectly, but I'm
not neccessarily a master of D yet..
So, I wanted some advice from my seniors if there's anything I
should improve on such, I might be missing out on some D-only
features, so I'd appreciate it.
The important stuff is in /src/breaker/utility:
https://github.com/ICGCC/Breaker-3D-Game-Engine
I'm a bit curious if my shader loading model is appropriate
too, that's in /src/breaker/utility/render.d, but you don't
have to worry about that if you're not interested.
Anyways, thank you for you time and advice!
imports are private by default.
Also I noticed few overlaping private declarations, for example
here:
https://github.com/MinekoRox/Breaker-3D-Game-Engine/blob/master/src/breaker/utility/belt.d#L54