On Friday, 6 December 2013 at 04:43:44 UTC, Mineko wrote:
So, it's my first time implementing something like logging and ini parsing/creating, and it appears to work perfectly, but I'm not neccessarily a master of D yet..

So, I wanted some advice from my seniors if there's anything I should improve on such, I might be missing out on some D-only features, so I'd appreciate it.

The important stuff is in /src/breaker/utility: https://github.com/ICGCC/Breaker-3D-Game-Engine

I'm a bit curious if my shader loading model is appropriate too, that's in /src/breaker/utility/render.d, but you don't have to worry about that if you're not interested.

Anyways, thank you for you time and advice!

imports are private by default.

Also I noticed few overlaping private declarations, for example here:
https://github.com/MinekoRox/Breaker-3D-Game-Engine/blob/master/src/breaker/utility/belt.d#L54

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