On Saturday, 21 December 2013 at 22:51:53 UTC, John Colvin wrote:
On Saturday, 21 December 2013 at 22:18:58 UTC, Mineko wrote:
On Saturday, 21 December 2013 at 22:07:42 UTC, John Colvin
wrote:
To the best of my knowledge it's totally ok to have your
program download the latest zip from dlang.org on the client
machine and use that.
Sounds good to me, I more or less know what to do now, I'll be
using DMD because of it's fast code compilation which is going
to be KEY especially to multiplayer games, I would have LIKED
to use GDC, but like I said, fast compilation times. (Or
perhaps someone has an idea there..?)
How fast do you actually need it to be?
Fast enough to where the engine is not spending 5 minutes
compiling a heavily scripted (multiplayer usually) game, perhaps
gdc -0fast would do it?