On Thursday, 9 January 2014 at 14:51:33 UTC, monarch_dodra wrote:
On Thursday, 9 January 2014 at 13:32:08 UTC, Dicebot wrote:
On Thursday, 9 January 2014 at 12:19:25 UTC, Frustrated wrote:
I guess I see what is going on. Since Array is a struct, a local copy is made and that never ends up updating the original?

How can I use it then like an object so this is not a problem?

returning by ref may do what you want:

@property std.container.Array!int arr() { return _arr; }
->
@property ref std.container.Array!int arr() { return _arr; }

As dicebot says, however, the issue is a bit more subtle.

An `Array` is actually little more than a pointer to a payload. Passing by value is "almost" free, and updating a copy *should* update the original...

...that is, if it wasn't for the "Gotcha" that the `Array` needs to be initialized first.

But overall, by ref should be just fine.

I thought about using ref after the fact. It is a significant rework of my code but it does seem to work. I am not initializing the Arrays.

It seems that a better approach maybe to wrap the Array in a class and use alias this? If Array does need to be initialized(seems to work fine without it but maybe a memory leak?) this could be done in the class.

What I worry about is end up with a bunch of copies of the array and none of them updated properly. It doesn't seem quite right to have it as a struct.

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