On Thursday, 27 February 2014 at 11:13:17 UTC, bearophile wrote:
Szymon Gatner:

I just want them to do their cleanup first as they should.

Why? Perhaps if you explain what's behind your needs better, people can help better.

Bye,
bearophile

In my specific example I am creating OpenGL Renderer. Renderer class instance holds GLContext instance. After context creation GL objects are created like textures and vertex buffers. Those are Texture and VertexBuffer class instances too. It is critical that those child resources are freed before GL context is destroyed. Thing is, even tho Renderer keeps list of Textures , VertexBuffers and Context object, order of their destruction is completely undefined making Context d-tor called first and then child resources d-tors which ends in catastrophe.

In C++ (which has a LOT of problems) this is a no-brainer. Order of d-tors is fully defined. Sub-objects are destroyed before parent d-tor is called so only thing to worry about is the order of definition of members.

This is just an example but I would think that it is something rather important to have... What about child objects un-registering themselves in d-tors from a list that parent object holds and parent is destroyed first? What about asynchronous completion handler object that should notify some other object that it finished/not finished a job but a notifee is already destroyed because application is being shut-down? I honestly can't imagine how to reason about object graph lifetimes in GC world and I am sure I am missing something very basic. Probably a very different mindset.

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