On Thursday, 6 March 2014 at 23:03:35 UTC, Nordlöw wrote:
On thing though...why did you choose SDL2 of GLFW3?

I of course mean SDL2 *over* GLFW3.

Mostly familiarity because I've never used GLFW.

What I really like in SDL is the software/DirectX renderers, which provides a tiny feature set, but allows reliable rendering with no graphics API whatsoever :).

In all case you will be able to use gfm:opengl with GLFW, to create and select an OpenGL context is the only requirement.

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