On Thursday, 6 March 2014 at 23:03:35 UTC, Nordlöw wrote:
On thing though...why did you choose SDL2 of GLFW3?I of course mean SDL2 *over* GLFW3.
Mostly familiarity because I've never used GLFW.What I really like in SDL is the software/DirectX renderers, which provides a tiny feature set, but allows reliable rendering with no graphics API whatsoever :).
In all case you will be able to use gfm:opengl with GLFW, to create and select an OpenGL context is the only requirement.