On Friday, 11 April 2014 at 06:51:01 UTC, Paulo Pinto wrote:
On Thursday, 10 April 2014 at 09:31:30 UTC, John Colvin wrote:
On Thursday, 10 April 2014 at 09:24:51 UTC, Paulo Pinto wrote:
In a toy project I am working on with D v2.065, I came to the following situation:

Node path = solver.find (map, start, end);
if (path !is null) {
  path.writeContents();  <-- Access Violation
}

Apparently between the test and trying to use the class, the reference becomes null.

Quite strange in a single threaded application.

Any idea what might be happening or should I delve into assembly?

--
Paulo

Delve delve delve. Is this in an optimised build?

I found out the cause, apparently std.container.Array destroys the memory used by reference types as well (e.g. classes).

The small example below reproduces the error.

Apparently the way Array manages the memory on its own invalidates the reference pointed by node, as I assume bad == node, but its memory is invalid.

import std.stdio;
import std.container;


class Node {
}

Node indentity (Node n)
{
    return n;
}

Node badIndentity (Node n)
{
    Array!Node data;
    data.insert(n);
    return data.front();
}

int  main(string[] args)
{
    auto node = new Node();
    auto n = indentity (node);
    writefln("Hello the address is %s", n);
    auto bad = badIndentity (node);
    writefln("Hello the address is %s", bad);

    return 0;
}

This reminds me of the question I had about the use of appender. (http://forum.dlang.org/thread/xfnvtlzyolmtncsmm...@forum.dlang.org)

The internal memory management of containers and appender can be the source of subtle bugs. For cases like your badIndentity function, Objective-C has autorelease, so it's only released when the program is done with the value. Out of interest, why would you write a function like badIndentity this way? Or is it just a proof of concept?

Reply via email to