On Thursday, 17 April 2014 at 21:27:44 UTC, Steven Schveighoffer wrote:
On Thu, 17 Apr 2014 17:04:25 -0400, monarch_dodra <monarchdo...@gmail.com> wrote:
void[] will only make sense once you've accepted that "void.sizeof == 1".

It is already accepted that when we talk about length in a void[], it's the number of bytes. But the data has no formal type.

Well, I always thought that "void[] slice" meant "there are slice.length items, starting at slice.ptr. I don't know the size of the individual items".

For example, in C, a lot of functions take "void* first, size_t num, size_t width".

In fact, most of druntime functions take "void[]" buffers that work that way. There's an associated typeid, so that you can now how large each individual items are.

But any array implicitly casts to void[]. This is why it makes a good parameter for read or write (when reading or writing the binary data).

I guess. I just find it kind of strange that a type "that has no type" would have an actual sizeof. Then again, I thought void had no sizeof in C, but I just checked, and I was wrong.

Well, I guess "void[]" is C++'s "char*" for indiscriminate buffers. Speaking of which, does "void*" trigger strict aliasing in D? This subject seems like a hot potato no-one wants to touch.

No, it's equivalent to void *, not char *.

in D, ubyte[] would be the equivalent of C's char *.

-Steve

Correct.

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