On Thursday, 15 May 2014 at 22:25:47 UTC, Tom Browder via
Digitalmars-d-learn wrote:
I am a volunteer developer with the well-known 3D CAD FOSS
project BRL-CAD:
http://brlcad.org
I have wanted to use D for a long time but I hadn't taken the
plunge.
Yesterday I advertised to the BRL-CAD community my new project
to
attempt to create D bindings for BRL-CAD's C libraries, and I
created
a branch for the project.
I have been looking for specific information on creating D
bindings
from C headers for which there seems to be sufficient
information
available, but I would appreciate recommendations as to the best
method. I have successfully built my first pure D program but
now
need to test the feasibility of my project.
What I have not seen yet is the exact way to build a D program
which
uses D bindings and its matching C library. I have just
created a
Cookbook page on the D Wiki where I show my first attempt for a
real
GNU Makefile as an example for the project. The page link is
here:
http://wiki.dlang.org/Using_C_libraries_for_a_D_program
I would appreciate it if an experienced D user would correct
that
recipe so it should compile the desired binary source correctly
(assuming no errors in the input files).
Thanks for any help.
Best regards,
-Tom
For a start use dub to build D projects, it's becoming the
de-facto build tool.
http://code.dlang.org/
Then take a look at one of my projects in which i've ported C
headers to D.
https://github.com/nomad-software/tcltk
In that repo i've included all the C headers as well as their D
counterparts for reference. Converting headers is not
straightforward when you first start but once you understand the
rules it gets easier. Here's some helpful links:
http://dlang.org/interfaceToC.html
http://www.gamedev.net/page/resources/_/technical/game-programming/binding-d-to-c-r3122
http://forum.dlang.org/thread/qvjjzoxoufxnxzoky...@forum.dlang.org
http://forum.dlang.org/thread/wmzqweodmbpkfjbve...@forum.dlang.org
http://forum.dlang.org/thread/fzqloumcqbdvnccva...@forum.dlang.org
Once the D file is created and imported into your program you
just need to link the necessary library and you're good to go.
See the `package.json` file in the above repository for how i do
it for Posix and Windows. Windows DLL's are supplied in the
`dist` directory.