On Friday, 4 July 2014 at 09:39:49 UTC, Sean Campbell wrote:
On Friday, 4 July 2014 at 08:02:59 UTC, Misu wrote:
Can you try to add DerelictGL3.reload(); after SDL_GL_CreateContext ?

yes this solved the problem. however why? is it a problem with the SDL binding?

No.
https://github.com/DerelictOrg/DerelictGL3/blob/master/README.md

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