On Thursday, 14 August 2014 at 19:10:18 UTC, Jonathan M Davis wrote:
I've never really tried to benchmark it, but it was my understanding that the idea behind Appender was to use it to create the array when you do that via a lot of appending, and then you use it as a normal array and stop using Appender. It sounds like you're trying to use it as a way to manage reusing the array, and I have no idea how it works for that. But then again, I've never actually benchmarked it for just creating arrays via appending. I'd just assumed that it was faster than just using ~=, because that's what it's supposedly for. But maybe I just completely misunderstood what the point of Appender was.

- Jonathan M Davis

I too have trouble understanding what Appender does that supposedly makes it faster (at least from the documentation). My old, naive thought was that it was something like a linked list of fixed size arrays so that appends didn't have to move existing elements until you were done appending, at which point it would bake it into a regular dynamic array moving each element only once looking at the code it appeared to be nothing like that (an std::deque with a copy into a vector in c++ terms).

Skimming the code it appears to be more focused on the much more basic "~= always reallocates" performance problem. It seems it boils down to doing essentially this (someone feel free to correct me) in the form of an output range:

auto a = /* some array */;
auto b = a;
a = a.array();
for(...)
  b.assumeSafeAppend() ~= /* element */;


(assumeSafeAppend's documentation doesn't say whether or not it'll reallocate when capacity is exhausted, I assume it does).

Reply via email to