Here is the fully working code for everyone experiencing similar bugs or problems with pointers and value types. =)

struct DeterministicState {
public:
this(string name, bool isFinal, DeterministicState *[char] transits...) {
                this.name = name;
                this.finalState = isFinal;
                this.addTransits(transits);
        }

        this(string name, bool isFinal) {
                this.name = name;
                this.finalState = isFinal;
        }

        this(bool isFinal, DeterministicState *[char] transits...) {
                this("", isFinal, transits);
        }

        this(DeterministicState *[char] transits...) {
                this("", false, transits);
        }

        void addTransits(DeterministicState *[char] newTransits) {
                foreach (immutable key; newTransits.keys) {
                        transits[key] = newTransits[key];
                }
        }

        string getName() const {
                return name;
        }

        bool isFinalState() const {
                return finalState;
        }

        bool hasNext(char input) const {
                return (input in transits) ? true : false;
        }

        DeterministicState * getNext(char input) {
                return transits[input];
        }

        string toString() const {
                return name;
        }

private:
        string name;
        DeterministicState *[char] transits;
        bool finalState;
}

struct DeterministicFiniteAutomaton {
public:
        DeterministicState *[] input(char[] input) {
                DeterministicState *[] trace = [ start ];
                auto currentState = trace[0];
                foreach (immutable c; input) {
                        if (!currentState.hasNext(c)) {
writeln(currentState.toString() ~ " has no next for " ~ to!string(c));
                                break;
                        } else {
writeln(currentState.toString() ~ " has next for " ~ to!string(c));
                        }
                        currentState = currentState.getNext(c);
                        trace ~= currentState;
                }
                return trace;
        }

        this(DeterministicState * start) {
                this.start = start;
        }

private:
        DeterministicState * start;
}

void main()
{
        auto s0 = DeterministicState("s0", false);
        auto s1 = DeterministicState("s1", false);
        auto s2 = DeterministicState("s2", true);
        s0.addTransits(['0' : & s1, '1' : & s2]);
        s1.addTransits(['0' : & s0, '1' : & s2]);
        s2.addTransits(['0' : & s2, '1' : & s2]);
        auto dfa = DeterministicFiniteAutomaton(& s0);
        auto trace = dfa.input("0001".dup);
        foreach (t; trace) {
                writeln(t.toString());
        }
        writeln("Trace Length = " ~ to!string(trace.length));
}

Regards,
Rob

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