Since I've added this call, my program will sometimes but not always either generate a core dump or a seg fault. It seems that the issue is with the const char * parameter.

I don't have a good grasp of the difference between the way D and C work for char * types. The call to loadTexture uses a literal for the file name, i.e. "resources/ball.png".

// d lang bindings for C function
alias void SDL_Renderer;
alias void SDL_Texture;
extern (C) SDL_Texture * IMG_LoadTexture(SDL_Renderer * renderer, const char * file);

// d lang call to extern (C) function
SDL_Texture* loadTexture( SDL_Renderer * ren,  const char * file )
{
        SDL_Texture * loadedImage = IMG_LoadTexture( ren, file );
        return loadedImage;
}

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