On Monday, 27 October 2014 at 23:19:42 UTC, anonymous wrote:
On Monday, 27 October 2014 at 22:43:23 UTC, John wrote:
The C++ code:

// Bitfield utilities
template<unsigned bitno, unsigned nbits=1, typename T=u8>
struct RegBit
{
[...]
   template<typename T2>
   RegBit& operator=(T2 val)
[...]
};

My D implementation thus far:
[...]
template RegBit(uint bitno, uint nbits = 1, T = u8) {

You're missing the struct here. Add some (template) parameters to
a struct, and it becomes a struct template:

struct RegBit(uint bitno, uint nbits = 1, T = u8)

[...]
   // FIXME: Nested template frustration here... HELP
   void opAssign(T2 val)

Similarly, add another set of (template) parameters to a
function/method, before the runtime parameters, and it becomes a
function/method template:

     void opAssign(T2)(T2 val)

[...]
}

Those "slap another set of parameters on, and it's a template"
syntaxes, are sugar for the longer "eponymous member" variant:

struct Foo(T) {}

is equivalent to

template Foo(T)
{
     struct Foo /* same name as the template */
     {
         /* ... */
     }
}

Works with structs, classes, functions, etc.

So if you wanted to spell the templates out, it would look like
this:

template RegBit(uint bitno, uint nbits = 1, T = u8)
{
     struct RegBit
     {
         /* ... other members of RegBit ... */
         template opAssign(T2)
         {
             void opAssign(T2 val)
             {
                 /* ... implementation of opAssign ... */
             }
         }
         /* ... other members of RegBit ... */
     }
}

Much appreciated! I saw I didn't even make it a struct shortly after posting, time to take a nap and restrain the caffeine intake. And thanks for the missing parameter, Justin.

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