Hello everybody, this is my first post on this forum.
I have a question about unit testing a Windows application. I have slightly modified Visual D's default Windows application stub to the following: <code> module winmain; import core.runtime; import core.sys.windows.windows; unittest { assert(false); } extern (Windows) int WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { int result; void exceptionHandler(Throwable e) { throw e; } try { Runtime.initialize(); result = myWinMain(hInstance, hPrevInstance, lpCmdLine, nCmdShow); Runtime.terminate(); } catch (Throwable o) // catch any uncaught exceptions { MessageBoxA(null, cast(char *)o.toString(), "Error", MB_OK | MB_ICONEXCLAMATION); result = 0; // failed } return result; } int myWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { /* ... insert user code here ... */ throw new Exception("not implemented"); return 0; } </code> I compiled it with the `-unittest` option. Strangely, when running the app, no error is displayed, and the application proceeds as usual. I would expect the program to display the unit test failure and stop (the behaviour I have observed for console applications). What am I missing? Thanks for helping! Dan