On Tuesday, January 20, 2015 09:29:45 qqiang via Digitalmars-d-learn wrote: > I am writing a tree data structure, and I have the following code: > > ```D > final class Node { > private { > int val_; > Node parent_; > Node left_; > Node right_; > } > > @property > const(Node) maximum() const { > auto ret = this; > > while (ret.right_) { > ret = ret.right_; > } > > return ret; > } > } > ``` > > It failed to compile and complaint that `cannot modify const > expression ret`。 > > Since `ret` is just a binding to a const class object, why can't > I rebind it to another const class variable? > > Must I use pointers to cope with this?
No. You need to use http://dlang.org/phobos/std_typecons.html#.Rebindable The thing to remember is that const is transitive, and when you have const MyClass foo; the reference itself is const, not just what it refers to. And the type system doesn't have a way to represent a mutable reference to a const class object, because it has no way of representing classes separately from references to them. The two are, for better or worse, very much conflated as far as the language is concerned. Pointers don't have that problem. e.g. const(MyStruct)* foo; but if you did const(MyClass)* foo; you'd just end up with a pointer to a const reference to a class object and not a pointer to a const class object. Rebindable works around the problem by being a mutable holder for the const reference to the class. It's a bit a annoying and clunky, but it's a side effect of how there really isn't any way in the language to represent class objects separately from the references to them. - Jonathan M Davis