On Thu, 12 Feb 2015 12:10:21 +0000, Andrey Derzhavin wrote: > if GC does not guarantee the calling of dtor we can't be sure that some > textures will be destroyed. > It will be followed by overflowing of the video memory. > And it is obvious, becouse we have no way to detect when the objects are > destroyed. > The video memory will leaks.
that is the way garbage collection works.
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