On Thu, 12 Feb 2015 12:10:21 +0000, Andrey Derzhavin wrote:

> if GC does not guarantee the calling of dtor we can't be sure that some
> textures will be destroyed.
> It will be followed by overflowing of the video memory.
> And it is obvious, becouse we have no way to detect when the objects are
> destroyed.
> The video memory will leaks.

that is the way garbage collection works.

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