On 2015-03-05 19:35:34 +0000, Chris Sperandio said:

Hi,

I'm a developer coming from C and I've a question about class instance as method or function parameter. In the book "The D Programming Language", I read the instance was passed by reference to functions (in the opposite of structures). I understood that it was the same object in the function and the caller. But I'm think, I was wrong because when I print the addresses of an object before the function call and inside the function, they're not the same but the changes from the function are kept in the instance. If I use the "ref" qualifier in the function declaration, the 2 addresses are the same.

How do the changes work in the function? Is there a copy ? Or a "magic" trick :) ?

Chris

When you write `auto myObject = new MyObject();`
`myObject` is actually a pointer to object in GC memory. Its roughly equivalent to `struct MyObject *myobject` in C. So when you take a pointer you actually take a pointer to reference on the stack and thats why its different in the function - variable is higher up the stack.
`ref` qualifyer guaranties that you get the pointer to the same reference.

If you really need the actual pointer to object data you can use `*cast(void**)&myObject`. Compiler cannot cast object reference to `void*` but we can trick it ;)

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