Hello,

today i implemented OpenGL instancing, and it crashed when calling glVertexAttribDivisor (OpenGL 3.3).

So i checked DerelictGL3.reload() and it returned GLVersion.GL32, not GL33.

My graphic card (NVidia GT 240) should support GL33 and an OpenGL Extensions Viewer tool confirmed, that it supports OpenGL 3.3 fully.

Did i overlook something?

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