On Monday, 6 April 2015 at 22:56:15 UTC, Rikki Cattermole wrote:
On 7/04/2015 10:34 a.m., ddos wrote:
it's getting warmer, window doesnt freeze anymore and opengl calls don't
crash the window, but it's still all white after calling
glClearColor(1,0,1,1);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

updated src:
https://github.com/oggs91/OpenVG_D/blob/master/demo_DvisualizationWT/source/app.d

Ohhh right, call swapBuffers on the context after drawing. Probably be in the run loop (while).

thanks a lot, problems fixed now, i've missing your test example :) if anyone else has problems -> this works https://github.com/Devisualization/window/blob/master/test/main.d

to get the vector graphics working i had to make a small change in the pixelformatdescriptor
https://github.com/Devisualization/window/blob/master/platforms/win32/devisualization/window/context/opengl.d
PIXELFORMATDESCRIPTOR, changed stencil buffer bits from 0 to 8
you may want to change this to default 8 to avoid problems.

http://imgur.com/ME4b6ZO

Reply via email to