On Saturday, 30 May 2015 at 12:34:21 UTC, Rikki Cattermole wrote:
On 30/05/2015 11:46 p.m., short2cave wrote:
Consider this struct:

---
Foo
{
    uint a,b,c;
    float d,e,f;
}
---

in a collection:

---
Foo[] foos;
---

Looping a particular member is not cache friendly

---
foreach(foo;foos){/*foo.a = ...*/}
---

but to write clear, understable, structured code, the struct is necessary.

So, is it possible to imagine an abstraction such as

---
FooData
{
    uint[] a,b,c;
    float[] d,e,f;
    Foo[] items(){}
}
---

that would allow to loop over the data in a cache-friendly way ? You think that an item as the member but they are actually stored using
another memory layout ?

A template for this would be particularly usefull:

template DataFriendlyStruct(T) if (is(T==struct) && isPOD!T)
{
   alias DataFriendlyStruct = ...
}

What exactly are you doing that such a micro optimization is necessary?

It's just that i try to concrectly apply some things read in a paper a few monthes ago. I won't be able to find the link again but the idea is simple, here is a short summary:

structured types are dead, people gotta stup using classes and structs. >They're not efficient.

That's not a scoop. Programs are slow because of that but struct and class allow a complexity in the design that you can't reach with globals.

The problem if you have global declarations of data everywhere things become quickly super heavy, for example:

---
float[] effect1_filter_1_omega;
float[] effect1_filter_2_omega;
float[] effect2_filter_1_omega;
float[] effect2_filter_2_omega;
float[] voice1_osc1_phasemod_source1
float[] voice1_osc2_phasemod_source2
float[] voice2_osc1_phasemod_source1
float[] voice2_osc2_phasemod_source2
---

efficient to loop but imagine that we talking about 8 oscillators, 32 voices per oscillator, 2 effects per voice, etc...

so an abstraction is required to give a "pseudo-structured-interface".


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