On Friday, 26 June 2015 at 18:37:51 UTC, Jack Stouffer wrote:
The only reason I can think of to not do it this way is the weird distinction between structs and classes in D.

If anything, C++ is the weird one in having two keywords that mean the same thing...


But the reason comes down to three things:

1) They are! http://dlang.org/phobos/std_range_interfaces.html

That works in some cases, but not all. They aren't typically used though because of the other reasons:

2) interfaces have an associated runtime cost, which ranges wanted to avoid. They come with hidden function pointers and if you actually use it through them, you can get a performance hit.

In theory, the compiler could optimize that in some cases, making the interface syntax sugar for the isInputRange thing, but that still doesn't solve...

3) Ranges don't just meet an interface, they can also have other optional elements, like infiniteness or additional methods, that aren't expressible through inherited methods.

Some of that could be solved by having many interfaces together, but not all of it. Infiniteness, for example, is seen by the fact that empty is a constant false rather than a method. Perhaps you could reengineer this too, but then the interfaces don't look as clean as they otherwise would. (Look at how many variants there are in that std.range.interfaces, and it still doesn't actually cover everything!)


These two items together mean ranges typically don't fit the interface model well. If you're looking at a case where it is a good fit though, you can use the provided interfaces and wrappers.

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