On 6/30/15 9:29 PM, Tofu Ninja wrote:
On Wednesday, 1 July 2015 at 00:13:36 UTC, Jesse Phillips wrote:
On Tuesday, 30 June 2015 at 22:23:40 UTC, Tofu Ninja wrote:
On Tuesday, 30 June 2015 at 22:05:43 UTC, Steven Schveighoffer wrote:
Have you tried placing const on the function signature? i.e.:

pure int delegate() const d = () const {...

That's how you'd do it (I think, didn't test) if the delegate
context pointer was a class/struct.


Nah, says its only available for non-static member functions.

hmm, it seems that this would be an appropriate enhancement. It
doesn't make sense on a function, but as it relates to delegates I'd
say it makes sense to allow const to be added.

const, immutable, shared, inout. Not sure if they all make sense on
delegates, but those are the options for member functions, so they might
apply to delegates as well.

immutable is probably incorrect without a cast, since immutable cannot be applied implicitly to non-immutable data, and if the data is all immutable already, no sense in tagging it immutable.

I really see use in allowing const.

inout is sketchy, I'm trying to think of how this applies, since inout is really for data types that are varied in their constancy. A function has only one addressable instance.

shared, well... I don't think we need it. Function stacks shouldn't be shared.

One thing you CAN do as a workaround, is put all your data to return into a static struct, and return delegates that address your data:

auto foo()
{
    static struct Storage
    {
        int x = 4;
        pure int dg() immutable { return x * x;} // should be strong-pure
    }
    immutable(Storage) s;
auto d = &s.dg; // I *think* this allocates a closure, but if not, that's a bug.
    writeln(d());
    // s.x = 5; // invalid
    return d;
}

Really, a delegate on a function stack is like a single-instance private-defined struct like written above.

-Steve

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